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Mid Age Sculpt | Pawan Kumar

I sculpted the head in Zbrush. Where I used Geometry HD to refine the skin details better. Later I did Retopology into Maya manually, you know the old way? Quad Draw! I used Substance Painter to texture the skin and created eye satisfying skin shader in Arnold. After it's hairs were created in XGen and used Hypershade to texture them. Ofcourse, the clothes were done in Marvelous Designer. The reference for the character was taken of my dad.

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